Technical Artist · Programmer · Researcher
JUNFENG
WANG
I'm a cross-platform technical artist concentrated on procedural content generation (PCG).
Kean University Wenzhou, China & New Jersy, US
Bachelor of Science in Computer Science Sep. 2019 – May 2023
GPA: overall 3.47/4.0, major GPA 3.60/4.0,
Honours: Cum Laude
Core Courses: Applied Data Structures & Algorithms, Human-Computer Interaction, Computer Vision, Computational Graphics, Principles of Networking, Computer Architecture, Computer Operating Sys., Obj-oriented Analysis & Design
Minor in Mathematical Science
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Core Courses: Calculus, Discrete Structures, Matrix & Linear Algebra, Applied Statistics, Probability & Math Statistics, Special Topics in Math (Machine Learning & Computer Vision)
Education
INFO
Internships
NetEase Games · RedStone Studio Remote
VFX Intern Oct. 2023 – present
FaceCar Inc. Shanghai, China
Technical Artist Intern July 2023 – Sep.2023
Research & Publications
Co-1st Author & Research Assistant | (Part a) A Symbolic-Arithmetic for Teaching Double-Black Node Removal in Red-Black Trees. Published on Educational Dimension, Vol. 59, 112-119. DOI:10.31812/educdim.7629
Co-1st Author & Research Assistant | (Part b) A Symbolic-Arithmetic for Analyzing and Teaching Double-Black Removal with Rotation in Red-Black Trees. Accepted by International Journal of Information Technology and Computer Science (IJITCS) [Accepted Nov. 2023]
Co-1st Author | A Systematic Comparison on Prevailing Intrusion Detection Models. Published on The 23rd Conference on Parallel and Distributed Computing, Applications and Technologies. Sendai, Japan.